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What's Next FOR YOU?

by Anne Vande Creek 1/21/2011 3:24:00 PM

Recently, Microsoft has started to dabble with a new tagline, “Be What’s Next”.  Intended as an inspirational call-to-action for consumers and developers alike, this resonates with us at Filter.

We know you have to build and deliver what’s next, whether you are a company or a team member supporting the efforts to deliver a product, service or the next big idea.  The very essence of our business is to support you in this mandate and help you get it done.

Companies today are innovating, innovating fast, and looking for ways to get the job done with excellence, expertise and with speed.  Gone are the days of assembling a team over a long period of time as your competition may get to market before your team is assembled.  Markets leaders are extending the enterprise by using outside resources and integrating their supply chains.    This capability is critical if companies are to avoid capacity issues (workload stacking up) and expertise issues (lacking the needed skill for the job).

How do you extend the enterprise to avoid capacity and expertise issues and ultimately gain a speed advantage?  The model for this has changed significantly in the past few years. Some may use a design and development agency when they have a need, another may use contracted staff or consulting services to balance their teams, and others may outsource production services to handle high-volume tasks.  The most sophisticated companies use a strategic mix of all of the above.

Filter has pioneered a hybrid model that enables companies to access these offerings in any combination, using a flexible system.   Ultimately, it takes talented individuals to create What’s Next, and companies need to be free to access that talent on a flexible basis using the vendor model best suited to the need at hand.  Filter’s strategy is to offer the best platform for connecting the companies with a need to the talent with the expertise and capacity.

We have been on the forefront of the creative and technology industries and have participated in the boom of demand for user experience design, prototyping, mobile, cross platform application development,  Our service offering includes staffing of onsite resource, staff augmentation service for onsite or offsite consulting, and digital services for projects and production services.  In essence, these are all talent delivery services, each using a different structure and pricing model.  If our clients want to hire an agency that already has the expertise assembled, we can provide that solution, or if they need to augment their team with staffing solutions onsite at their location, Filter can supply that talent.  Each solution is fashioned to fit the needs and requirements of our customer.

It’s a new world of work today, and with thousands of creative and innovative minds under one virtual roof, we help our customers get it done.  We exist to help you “Be What’s Next” so that you don’t “Be What’s Late to Market”.

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The Challenge Of Change

by Bram Wessel 10/5/2010 1:26:00 PM

If you’re ever uncertain about how much uncertainty impacts business, just talk to someone who creates content for a living.  In the last decade, no sector of the economy has been disrupted more. And the reason the recorded music and print publication businesses have virtually collapsed is well documented – they failed to adapt to sweeping technological change. 

The creative services business, by contrast, has a long history of adapting well to change.  Media as a delivery mechanism has been in flux for the better part of a century.  This has forced purveyors of creative services to innovate and develop new methods, techniques and procedures to deliver creative products for new media.  Their success may be because the nature of the creative endeavor requires a certain skill – the ability to assimilate inherent conflict, uncertainty and ambiguity.

Creativity and Ambiguity

If you’re a creative professional, you’ve likely been confronted by ambiguity often.  Sometimes your goal has been to extinguish this ambiguity.  But more and more, ambiguity is an unavoidable part of design. Things just move too quickly, and are too complex, for full certainty in the practice of design. 

Ambiguity may be a condition that persists during the design process, or it may be manifest in design itself. Let’s talk about the former first. 

Ambiguity in the design process can take many, many forms.  It can arise from a deficit of requirements, a lack of clarity in defining requirements or lack of consensus on what requirements ought to be.  It can arise from flawed communication between the customer and the designer, or among different functional groups within a design team.  It can arise from project realities, such as lack of time or access to critical information about the project.  It can arise from a lack of preparation or research.  It can arise from technical complexity.  It can arise from choices and tradeoffs designers must make where there’s no clear or obvious solution.  It can even arise from process itself, for instance when design iteration introduces ambiguity about requirements that were previously thought to be clear.

Ambiguity in this context is almost always considered a risk that threatens success.  But it’s also common and nearly impossible to avoid. 

Teams that confront ambiguity must ask themselves how best to manage it, how the negative effects of ambiguity should be mitigated, and if it’s possible to use it to their advantage.  Without inevitable ambiguities, if every project were managed as a rigid march to inalienable requirements, the discovery that’s inherent in design wouldn’t have an opportunity to flourish.  Innovation can be uncomfortable, but if the end result is a better product, users of the product will benefit.

Now let’s talk about ambiguity that’s manifest in the design itself.  This kind of ambiguity actually has much more potential to be positive. 

Almost no digital product is created entirely to serve machines.  There’s almost always a human end user, even when there are layers of machine interactions between the provider and consumer of a product.  And humans are notoriously imprecise.  Ambiguity, both of thought and of purpose, is a fundamental facet of the human condition. 

Designers of digital products and services increasingly must confront this reality by accommodating human ambiguity in the design itself.  This is not just a question of acknowledging the impossibility of predicting all possible use cases.  Designing for ambiguity means creating dynamic systems that adapt.

An Example of Designing for Ambiguity

There’s an instructive recent example of designing for ambiguity that could have a profound impact on a common behavior that has become an integral part of most people’s lives – Internet search.

Google recently introduced a product they call Instant.  Before Instant, every Internet search engine featured a common basic interface – enter text into a form field and click a button.  But what if you didn’t know what you wanted?  What if you thought you knew but weren’t sure?  In other words, what if your goal was ambiguous?

With a seemingly minor interface tweak – results now populate with each character typed - Google has made the search interaction model profoundly more dynamic. If you goal is ambiguous, no problem, just start typing, and the predictive search engine will start guessing what you want.

This design accommodates ambiguity much more efficiently and holistically than the standard but aging design it replaced.  Users can explore the meaning space around what they are seeking instead of having to guess what will produce the correct result.  You might find something you didn’t know you were looking for.  You might find many things closely related to your original thought that deepen your understanding of it. 

Strategies for Accommodating Ambiguity

As a design professional, or an organization that practices design, it pays to embrace ambiguity, or at least confront it head-on.   Here are some tips:

  • Focus on goals.  As a precision discipline, task analysis is comfortingly scientific.  But goal-directed design is a better way to accommodate and provide for ambiguities in execution and implementation.
  • Iterate a lot.  Iterative design surfaces both ambiguities and the design solutions that can accommodate them.
  • Launch and layer. As Google Instant shows, there’s always room for innovation – even with the most successful and mature products and services.  Incorporate that philosophy into the launch process by getting the product in front of users early so they can show you how to refine it.  Expect that the design will not be perfect at launch, provide for continuous improvement.
  • Build adaptable systems that don’t force users down a single path.
  • What happens offline is just as important as what happens online.  When designing, think about the entirety of the interaction, not just the part that the system or application facilitates.
  • Design for ecosystems that are composed of many different applications and subsystems.  Users don’t always perceive themselves interacting with a specific system as much as they perceive themselves as agents within an ecosystem.

Ambiguity is inevitable and it’s not going away.  In fact, it will very likely increase as technology evolves.  Innovations like Google Instant will introduce their own new ambiguities that will require adjustment and adaptation.  So the cycle continues; innovations will spawn myriad new design challenges, each of which represents an opportunity for a designer comfortable with ambiguity.

How does your organization address ambiguity?  We’d love to compare notes, hear feedback or exchange tips in the comments, or on twitter, LinkedIn or Facebook.

Meet Us at Web 2.0

by Alexis Hoverter 5/3/2010 4:17:13 PM

If you’re at Web 2.0 in San Francisco, we’d love to see you at the Filter booth (#420).

Not only will you have the opportunity to enter our drawing for a free iPad, you’ll have the chance to meet our CEO, Kristin Knight. You can also follow her on twitter @KristinKnight for conference updates and corner-office insights.

Visual Culture: The Redesign of San Francisco’s BART Map

by Kendall Hopwood 1/13/2010 10:25:08 AM

It’s easy to think of a map as objectively-driven, a simple tool for accomplishing the goal of getting from A to B. But as with any work of design, even the most (seemingly) simple of lines or typefaces are the result of a multitude of choices and subjective interpretations and negotiations.   

So while it may seem like a mere information graphic serving a distinct and linear purpose, a transportation map is also an artifact laden with hints of a people’s aesthetic tastes and rumors of a place’s character.  Rachel Berger, a graphic designer in San Francisco, writes in an article on Design Observer (A Makeover for the BART Map): “Ultimately, how a transit map looks communicates information about the people who designed it, the people for whom it was designed, and the place it represents. Certain transit maps have come to symbolize the very spirit and character of a place.”

Comparing the old and new BART map may beget the age old (or perhaps annoying) question of form versus function. For the sake of geographical accuracy, the old map risks capriciousness with its meandering lines, whereas the new version turns the loose twine of the tracks into a taut tightrope of unabashedly straight lines.   

Looking beyond the design, Berger eloquently considers the map’s significance as she mulls over old versus new, commenting, “Transit maps hold a vital position in the visual culture of the places they represent: they often frame a visitor's introduction to a new city and are the focus of the weary commuter's stare day after day, year after year. A transit map provides a set of instructions for how to traverse a city. It influences behavior, prescribing our movements by guiding the paths we take and in so doing, has the power to actually shape a city.”

So when it comes to the BART map—or really any information graphic intended for public use—which do you prefer? The old, geographically-driven version or the updated (perhaps simplified) geometric one? Should character and personality play a part in the design of something like a transportation map? Can such a graphic be objectively designed?

What’s your take?  

 

Image from designobserver.com.

Everyone’s Got a Soft Spot

by Alexis Call 4/6/2009 9:55:58 AM

When I think back on my senior thesis a few things come to mind – coffee, computer malfunctions and procrastination.


That’s why I was sufficiently humbled when I learned about the thesis project of Ashley Ciecka and Michael Jeter, two graduate graphic design students at Academy of Art University in San Francisco.


Dubbed SoftSpot, the project is an effort to provide their fellow designers with the ‘information and inspiration by which they can solve contemporary issues and educate the masses.’


After all, powerful imagery, messaging and design grabs even the most flighty of attentions. And, as our nation and the world at large face what seem to be an ever-growing list of problems, innovation and creativity are crucial characteristics to possess while finding their solutions.


Ciecka and Jeter put together an interactive exhibit that featured leaders in social design like Jennifer Leonard of IDEO and Phil Hamlett, creator of Compostmordern. Although the exhibit ended on March 31st, you can still get a copy of SoftSpot magazine which further defines social design and gives you a rundown on all the big players.


The timing of their project couldn’t be more poignant, and it leaves my 30-page paper looking like a glorified stack of scrap paper.

 

 

Virtual Museum, Real Inspiration

by Kendall Hopwood 3/23/2009 10:05:00 AM

One of the many reasons I love perusing art galleries and museums is to experience that moment of escape—the moment where the shoes on my feet, the persistent message flashing on my cell phone, the list of deadlines scrolling through my head all dissolve.

Of course, the problem is I don’t spend nearly as much time exploring art—in the flesh—as I’d really like to. The San Francisco Museum of Modern Art (SFMOMA) must have read my mind, and that of many other busy would-be gallery goers.

SFMOMA’s website offers a great interactive feature, ArtScope, which enables users to scroll through over 3,500 artworks from their collection. Almost like navigating city streets on a map, users select a section of tiny images from a large grid where they can then zoom in and out and traverse through the collections. There’s also a search functionality to help plot a course through the virtual gallery. A search for photography unveils Parisian streets and lunarscapes. A query for sculptures returns Venetian balustrades and stoneware busts. And masters such as Andy Warhol, Pablo Picasso, Vasily Kandinsky, and Henri Matisse can be unearthed from the trails of contemporary creations.

Though there’s nothing like standing face to face with a work of art, SFMOMA’s ArtScope offers an entirely unique experience in its range of works and intuitive, user-friendly interface. Take a virtual stroll through the aisles of ArtScope.

 

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