In an increasingly globalized market, more and more companies are partnering with teams in different parts of the world to engage their customers on a larger scale. Virtual collaboration is enabling many teams to execute their projects faster and more affordably—and very often, the resulting exchange of ideas leads to broadened perspectives and more effective solutions.
The 2017 Seattle Interactive Conference was two days on developing trends in UX, AI, VR/AR, omni-channel marketing and more. Here are the highlights.
Team diversity is both an asset and a goal. But is our focus on company culture keeping us from achieving it? Time to take a step back and analyze our hiring practices.
How will AI impact our lives most in 5 years? Seattle Interactive Conference attendees weigh in. Personal, professional, and societal changes are coming.
There's a lot of misinformation floating around about AI. We shine a light on this technology, and put troublesome myths to rest.
As times and technologies continue to evolve, so must marketing strategies. Multichannel marketer Sam McRoberts talks analytics tools and team dynamics.
Hannah Sherwood, a UX Researcher for Microsoft’s Cognitive Services, walks us through the connection between AI and the principles of UX.
UX experts come in several types, each with a set of skills and key traits. We'll walk you through the details of each specialty so you can assemble the ideal team.
While some companies attempt to lump Visual Design and User Experience into a single role, there are important differences between the two fields.
UX Director Robert Lasker shares three frightening (and costly) UX encounters. But don't be scared! We have actionable tips so you won't fall prey to these pitfalls.
Senior Marketing Analyst and Designer Karley Millender talks about the struggle to simultaneously execute great digital design and effective marketing.
Sometimes you have to break the design "rules" to unlock inspiration. Award-winning Visual and Interactive Designer Kobee King explains.
People often think of VR as a video gaming technology, but both virtual and augmented reality programs can be an excellent way to engage with your client base.
A brief Q&A with UX designer and master storyteller Aaron Bowersock. Aaron explains how great storytelling can be the perfect foundation for a powerful user experience.
There's a very real connection between user research and a company's bottom line. UX Director Robert Lasker walks us through three best practices.
Project manager Allyssa Evans is helping drive the next generation of captivating storytelling. She discusses VR's challenges, and why user research is key.
Technology is changing the world, in both small and large ways. But can virtual reality improve the world around us? We believe it can. Here's how.
3D artist Michael Chapman discusses 3D printing technology, design initiatives, and emerging trends. This isn't just a passing trend.
Like any other research, there are a number of ways UX research can be approached. UX Researcher Michael Perry gives us the details on three main categories.
When HBO needed an animator for their fast-growing Virtual Reality division, they got Randall Glass. We talk to him about his transition into a VR career.